Wizards of Technology Spins Off an MMORPG Development Project

As the Wizards of Technology begins to breathe new life in new areas of endeavor, we invite our loyal fans to stay tuned to developing news, as we are spinning off an independent, capital venture-backed, Massively Multiplayer Online Role-Playing Game Project.
Stay tuned for additional details!
 
Marc "Mister Marc" Asturias and Craig Sanderlin

Digital Bill Remembered

Digital Bill

Cool

Mister Marc and Digital BillWoTBill and the MacCeter Retail Team

Celebrate Digital Bill Week!

Thinking of you and wishing you well on "Digital Bill Day" (or this year, DIGITAL BILL WEEK!)

  • Wear a kilt or sleeveless T-shirt, or both!
  • Play some WoW.
  • Watch an episode of Firefly.
  • Help a friend.
  • Thanks for loving and remembering my brother. --D2-- David Douthett
    ------ Reach out to someone and help them this week, and consider leaving a comment or quip in celebration of William G. "Digital Bill" Douthett IV. He was a true friend to so many people, both in person or digitally :-) We are humbled by Bill's legacy. Best regards, Marc "Mister Marc" Asturias and Craig Sanderlin Wizards of Technology

less sucessful mmorpg = better community?

It seems that the larger the MMORPG, the worse the community as a whole seems to be. Take WOW for instance, the trade channel is rarely used for trade and if you ask a genuine question in general chat you are more likely to get called a "noob" or given a sarcastic answer than to find someone willing to help. If you join a PUG (pick up group) the odds are good that as soon as pwaner37 is done with his quest checklist, he'll drop the group like a hot potato leaving the rest of the group in a bad spot.

Will Sony Be the First to Break the Second Generation MMO Barrier?

Reports are coming in from Sony's 2008 Fan Faire that both "The Agency" and "DC Online" might be our first second generation MMORPGs.

City of Heroes is another superhero game, but if you strip away the fancy costume, you are left with a standard MMO. All of your "powers" only effect your target, and not the environment. If you freeze someone, you get a nice animation of an enemy inside an ice block, but you can't do anything with it and it merely breaks on it's own. It's an animation, not a physical aspect. In contrast, in "DC Online", if you freeze someone, they assume the physical properties of ice. You can kick the block and it will skid across the street. You can tear off a lamp post and hit it and it will shatter. You can pick up cars and throw them. There are no recharge times. There are no shortcut bars. It's all action, with real powers, in a real environment.

"The Agency" doesn't have levels. You have ranks you can earn that give you things, but if you take a sniper shot to your head, you will be dead just as if you are a new player. You don't magically gain 1000 hit points and can take 50 bullets to the head because you are a higher "level".

Both games cannot be described in conventional MMO terms. There is no "loot" when you kill a "mob". Rewards are handled differently. Money is handled differently. Just about every standard MMO convention has been thrown out the window for these two games. This is what makes them truly Second generation if they can pull it off. Time will tell, but Sony may have finally broken the mold.

Craig Sanderlin
Contributing Author
Wizards of Technology

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